There are an array of complex eLearning Standards available for compliance and publishing to Learning Management System, this paper looks at various industry statistics and the more common standards.
eLearning and the Learning Management System
Part 1 - 14 March 2016 - By Nikolas Stratis
The following article provides extracts from a literature review done for research being undertaken into the Complexities of eLearning Media and application development and the conformity to eLearning Standards with adaptive solutions. Contact us to find out more regarding the Research and Development we are currently undertaking.
When walking into the door of a publishing company as a new developer in the creation and publication of eLearning Media Content, one would be overwhelmed with the diversity and extreme representations of the current eLearning standards adopted by Learning Management platforms. Learning Media, or Learning Objects, both common references to similar concepts are singularized elements for teaching course segments, lessons and curriculum. They could be in the form of E-books, Interactive Books, Mini eLearning Applications, covering no limit of topics and supporting a grand selection of media and interactive elements such as Images, Video, Audio, Drag and Drops, Multiple Choice Questions and many others, the list is only shorted by the available technologies for media transport.
The abundance of specifications and requirements for eLearning standard compliance by even the most notable of standards such as EPUB3, SCORM, TinCan API, Common Cartridge and QTI play are large toll on the examination of standards implementation within the Learning Object framework.
For any developer the initial knowledge generally gained for implementing these standards is via the requirements of projects being developed, and as more projects are developed, so too does the knowledge advance, but not the understanding. Why? Because the inherent directions are based around product delivery, scheduling, resources and funding, thus the allotment of time available to understand the standards to their completion is restricted and allowing for just enough to gather the required knowledge to fulfil the projects end.
It is imperative to understand all aspects of Learning Media and thus the platforms to which they are deployed, Learning Management Systems (LMS) and Learning Content Management Systems (LCMS), the standards being adopted, the market share and common modular features. Fig.1 demonstrates the increase in popularity for using an LMS on mobile devices.